为视频生成 VR 双眼字幕的单体实现:FastAPI 后端、调度器与全部节点 (提音/转写/翻译/ASS/抽帧/OCR/LLM 过滤)在单进程内运行。 - 节点协议(wov_sdk 数据模型)与分布式版保持一致,预留回退桥梁 - 工作流即数据:DAG 存于 workflows/*.json,模型/链路改动只改数据 - 调度器:拓扑顺序执行、断点续跑(产物重建)、任务暂停/继续 - 抽帧按帧间隔(select 按帧号精确取帧),VLM OCR 与 LLM 过滤使用 自适应线程池弹性并发,并打印数据处理速度进度日志 - 100% 行覆盖率(pytest --cov-fail-under=100)
178 lines
7.2 KiB
Python
178 lines
7.2 KiB
Python
"""自适应线程池。
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用于对耗时的独立子任务(如逐帧 VLM OCR)做弹性并发加速:
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- 以滚动时间窗口统计已完成任务的平均响应时间;
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- 窗口内平均响应 < fast_threshold(默认 0.3s)→ 增加 1 个工作线程(上限 max_workers);
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- 窗口内平均响应 > slow_threshold(默认 1.0s)→ 减少 1 个工作线程(下限 min_workers)。
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线程数从 min_workers(默认 1)起步,按实测负载自适应:服务端空闲(响应快)
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就加大并发,服务端变慢就退避,避免盲目并发压垮上游(如本地 Ollama)。
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线程安全说明:worker 会在多个线程中并发调用,调用方需保证 worker 无共享
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可变状态(registry 处理器是纯函数,符合要求);结果按输入顺序返回。
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"""
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from __future__ import annotations
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import queue
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import threading
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import time
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from typing import Callable
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# 停止哨兵:压入队列让空闲工作线程退出(用于缩容)。
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_POISON = object()
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def decide(
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current: int,
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avg: float,
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min_workers: int,
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max_workers: int,
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fast_threshold: float,
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slow_threshold: float,
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) -> int:
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"""根据窗口平均响应时间返回调整后的目标线程数(纯决策函数)。
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响应快(avg < fast_threshold)且未达上限 → 加 1;响应慢
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(avg > slow_threshold)且未达下限 → 减 1;其余情况保持不变。
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"""
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if avg < fast_threshold and current < max_workers:
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return current + 1
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if avg > slow_threshold and current > min_workers:
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return current - 1
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return current
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class AdaptiveThreadPool:
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"""自适应线程池:单次 map 按输入顺序返回全部结果。"""
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def __init__(
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self,
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worker: Callable,
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min_workers: int = 1,
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max_workers: int = 16,
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window_seconds: float = 10.0,
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fast_threshold: float = 0.3,
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slow_threshold: float = 1.0,
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clock=time.monotonic,
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on_progress: Callable[[int, int, float], None] | None = None,
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) -> None:
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"""初始化;clock 可注入便于测试;on_progress(done,total,rate) 每次完成回调。"""
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self._worker = worker
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self.min_workers = max(1, min_workers)
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self.max_workers = max(self.min_workers, max_workers)
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self.window_seconds = window_seconds
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self.fast_threshold = fast_threshold
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self.slow_threshold = slow_threshold
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self._clock = clock
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self._queue: queue.Queue = queue.Queue()
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# 并发目标线程数:决策/缩容的权威依据(线程退出是异步的,不能用
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# len(_threads) 判断,否则并发缩容会重复放哨兵把全部线程毒死)。
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self._target_workers = 0
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self._threads: list[threading.Thread] = []
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self._results: list = []
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self._lock = threading.Lock()
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self._stop = threading.Event()
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# 滚动窗口起点与已记录的单次耗时。
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self._window_start = clock()
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# 观测到的最大并发线程数(供测试与监控)。
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self.max_concurrency = 0
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# 进度回调与计数:on_progress(已完成数, 总数, 平均速度/秒)。
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self._on_progress = on_progress
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self._completed = 0
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self._total = 0
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self._started_at = 0.0
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self._window_times: list[float] = []
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def _run(self) -> None:
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"""工作线程主循环:取任务 → 执行 → 记录耗时并自适应评估。"""
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try:
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while not self._stop.is_set():
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try:
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seq, item = self._queue.get(timeout=0.2)
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except queue.Empty:
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continue
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if item is _POISON:
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# 缩容哨兵:处理完即可退出(队列计数照常)。
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self._queue.task_done()
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break
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start = self._clock()
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try:
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result = self._worker(item)
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except Exception as exc:
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# 单任务异常不拖垮整体:以异常对象作为结果,由调用方判定。
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result = exc
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finally:
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elapsed = self._clock() - start
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self._results.append((seq, result))
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# 进度回调:已完成数、总数与平均处理速度(条/秒)。
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self._completed += 1
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if self._on_progress is not None:
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elapsed_total = max(self._clock() - self._started_at, 1e-9)
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self._on_progress(
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self._completed, self._total, self._completed / elapsed_total
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)
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self._tick(elapsed)
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self._queue.task_done()
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finally:
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# 无论何种退出路径都从线程列表移除,保证线程数统计准确。
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with self._lock:
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if threading.current_thread() in self._threads:
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self._threads.remove(threading.current_thread())
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def _tick(self, elapsed: float) -> None:
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"""记录一次完成耗时;窗口满时按平均响应时间调整线程数。"""
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self._window_times.append(elapsed)
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if self._clock() - self._window_start < self.window_seconds:
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return
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avg = sum(self._window_times) / len(self._window_times)
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self._window_start = self._clock()
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self._window_times.clear()
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with self._lock:
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current = self._target_workers
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self._resize(
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decide(
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current, avg, self.min_workers, self.max_workers,
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self.fast_threshold, self.slow_threshold,
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)
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)
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def _resize(self, target: int) -> None:
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"""调整并发目标:扩容启动新线程;缩容压入等量停止哨兵(幂等)。
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以 _target_workers 为当前值:重复调用同一 target 不会重复放哨兵,
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避免并发缩容把所有线程毒死导致队列任务无人处理而挂起。
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"""
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with self._lock:
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current = self._target_workers
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if target > current:
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self.max_concurrency = max(self.max_concurrency, target)
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for _ in range(target - current):
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thread = threading.Thread(target=self._run, daemon=True)
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thread.start()
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self._threads.append(thread)
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self._target_workers = target
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elif target < current:
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for _ in range(current - target):
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self._queue.put((None, _POISON))
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self._target_workers = target
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def map(self, items) -> list:
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"""按输入顺序返回每个 item 经 worker 处理后的结果列表。"""
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self._results = []
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self._completed = 0
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self._total = len(items)
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self._started_at = self._clock()
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self._stop.clear()
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self._resize(self.min_workers)
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for seq, item in enumerate(items):
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self._queue.put((seq, item))
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self._queue.join()
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self._stop.set()
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with self._lock:
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threads = list(self._threads)
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for thread in threads:
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thread.join(1.0)
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self._results.sort(key=lambda pair: pair[0])
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return [result for _, result in self._results]
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